Stealing & electroic interactions = to social expansion all taken into account
Family interactiom & citizen behaviour frame already established= weres the error
Child learning curve = time = location of tech Trade
MAN = humans the teat is faulty= fiate generational wealth & growth
Kirill go on = they shoot the child more a d more = simplify= MOB interaction with school child and the talk calculated = the sooner the child is up and running the less you sell out the over all expansion= and adopting of tech = did not sell
The grid no up to standard for free will = child gets hit multiple times by lazor
Human Are not there the machine will put play flesh = Kirill = what's the machine error
Keep It simple= generation growth error= interlect stall
Flesh to move tech
Automation Extreme advancement
Bio - lab = vampire/ werewolf male sense
Occult = immortality/ regeneration/ eternal youth
Food simple = a more expressive harvest and colour
Tech development market = T xh = more adoption
Security Wise = So only a few = error after War good applies fall = only extremely high apples pass if lucky
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